Auto Tournament

What's new

Every release of the platform, Ready Up, CS2 Server Manager and the highlights recorder, newest first. Each line links to the change on GitHub.

70 releases

Added

  • New GOTV broadcast plugin with delay, insecure observers and casters #248
  • Players now play under their match roster names #245

Fixed

  • Maps no longer stay paused from loading when the match goes live #249

Added

  • .help now works on servers without the match plugin; map vote defaults to Active Duty on defuse maps #232

Fixed

  • The first loadout after a spawn gives the weapons again, like an equip on the site #233

Fixed

  • Timer stops are announced on death, and the home map and skins load sooner #227
  • Ready Up now stays inactive on servers running the match plugin #229
  • The series result card points players to the tournament site for what's next #230

Added

  • Rules and commands show in chat, one message per line #219

Fixed

  • Players not on the match roster, admins included, are moved to spectators #218
  • Admins are now kicked at the end of a match and at a hand-over too #220
  • A knife swapped for another knife is repainted a quarter second later #221
  • A player's first loadout now repaints what they hold #222

Added

  • Chat says when a player leaves a live map; leavers stay in the damage report #215

Fixed

  • The no-pauses-left reply now says "used all 3" instead of "(3/3)" #214
  • ADR now counts enemy damage only; joiners spawn in warmup; rules show when the match goes live #216

Added

  • New map voting plugin (.rtv, .nominate, end-of-map vote, .timeleft) #210
  • New .rank, .top, .speclist and admin .kick commands for community servers #211

Changed

  • The plugin now costs about half as much server time per frame #212

Fixed

  • Bot fill now gives rostered players 5 minutes, then the bots play #213

Fixed

  • Bot fill now waits for rostered players, and warmup rules apply once CS2's warmup ends #203
  • No team damage in warmup, and teammates collide as they will in the live match #204

Added

  • Chat messages get a rainbow prefix, coloured commands and numbers, and fewer useless lines #193

Fixed

  • A loadout changed during match warmup now applies at once #195

Added

  • Match status now shows ping, connect time and CS2's own warmup #188
  • Monthly license keys and leases; a stopped paid license now refuses new matches #164

Added

  • Map and series results now show as a centre card #183

Fixed

  • A bot-filled map now waits for players on both sides, and a live map ends CS2's warmup #185

Added

  • A pause for a missing player now ends by itself when the team is full again #177

Fixed

  • A failover resume now waits for a full team, not just the substitutes #176

Added

  • Messages can be sent to one player, and show on the centre panel too #175

Fixed

  • Team names now show in warmup, not only once the match is live #174

Added

  • Teams are locked: roster players can no longer switch team #173
  • After a failover, a resumed match goes live without ready-up #171

Fixed

  • A match no longer goes live while a roster player is on the wrong side #172

Fixed

  • The team lock now holds while the match is live, using the current sides #169
  • Players now stay for the series-end delay instead of being kicked straight away #170

Added

  • A server whose game thread hangs now goes offline so its match moves to another server #159

Changed

  • The round report now says Given / Taken instead of To / From #158

Added

  • The go-live card shows four short commands, and chat shows them too #156

Fixed

  • A restore pause now says ROUND RESTORED and both teams use .unpause #157

Fixed

  • Every map of a match now starts without bots #149
  • Map start now only lowers the bot count and no longer kicks bots, so GOTV stays #150
  • Players can lift a restore pause, and after a failover the match goes live after .r #151
  • The map now ends when the server ends it #152
  • The kick delay after a series ends now defaults to 30 seconds #153
  • An admin restore in the middle of a round now runs at the next round start #154

Added

  • Team lock: roster players are moved to their team's side #143

Fixed

  • The GOTV bot is no longer counted as a simulated player #140
  • Going live now undoes the round time and money changes from the emulated warmup #141
  • Players now stay 60 seconds after the series ends before being kicked #142

Fixed

  • Restoring a round now pauses the game directly instead of relying on the backup autopause #137
  • Extra bots beyond what the rosters need are now removed #138

Fixed

  • Server commands from the platform now run Ready Up commands instead of going to the game engine #132
  • A restore asked for during the round-over delay now runs at the next round start #133

Added

  • Ready Up now reports its installed and disabled plugins to the platform #122

Fixed

  • A recovered copy of a match is now dropped when the platform has moved the match elsewhere #120
  • A pause no longer carries over into the next match #121

The full release notes, with downloads and install commands, are on GitHub ↗ · Ask on Discord