Auto Tournament

Stream your CS2 tournament with GOTV and a HUD

Every CS2 match on Auto Tournament has GOTV. A streamer joins it like a viewer, and a HUD tool such as Lexogrine HUD Manager draws the broadcast HUD on top. A LAN final has already been streamed this way, live.

GOTV on every match

Each tournament sets its GOTV delay and how many viewers a match takes. The site has defaults (105 seconds and 8 viewers), and a tournament can change them.

The public match page has a Watch in CS2 line. The admin match page has a Broadcast panel with the GOTV address, the password and a connect line to copy.

  • Delay: none, 30, 105 or 120 seconds. With no delay, only admins get the GOTV password, so players can’t watch their own match live
  • Up to 100 viewers per match
  • Ready Up’s tv plugin keeps the settings through every map change

Insecure observers for HUD tools

HUD tools like LHM can start CS2 with -insecure, often through HLAE, to draw the HUD in the game. A VAC-secured server turns those clients away, from GOTV too.

Turn on Allow insecure observers in the tournament’s Broadcast (GOTV) settings. For that tournament’s matches the server sets tv_secure_bypass 1 and sv_deltaticks_enforce 0, so an -insecure client can join GOTV. Players still connect with VAC as before. It is off by default.

HUDs that read game state

HUDs built on CS2’s game state integration (GSI) work as they are. The observer’s CS2 sends the game state to the HUD, so nothing extra runs on the game server.

How to stream with Lexogrine HUD Manager

These steps take a few minutes before the match starts.

  • 1. In the tournament settings, open Broadcast (GOTV). Pick a delay and turn on Allow insecure observers.
  • 2. In LHM, check that its GSI config is installed, then start CS2 from LHM with Run Game.
  • 3. Open the match’s admin page and copy the connect line from the Broadcast panel.
  • 4. Paste it into the CS2 console. You join GOTV, and the HUD in LHM follows the match.
# the connect line from the Broadcast panel, for the CS2 consolepassword <gotv password>; connect <server address>:<gotv port>

Planned

Not released

Caster slots managed from the platform, and GOTV relays for bigger audiences. Until then, a match server serves its own GOTV viewers.