Does Ready Up work on the latest CS2?
CS2 updates land without warning. Every time the build changes, Ready Up's CI checks the plugin suite against it, usually within minutes, and the result shows up here.
Not compatible
At least one component does not work on this build. Hold off on updating your servers.
Last run
Finished: 2 of 7 steps failed
- Build bundle2m 24s
- Update CS222s
- Install bundle6s
- Boot + selftest13s
- Live: match1m 18slive test failed (exit 1)
- selftest1sselftest: PASS 242/242 [8 pending]
- reset (idle, no match)0s
- match load (ru match load)0smatchid=1790419915414 slug=livetest
- warmup (match_warmup)0s
- bots (>= 2 per side, no humans)1m 00stimeout after 60s; ct=0+0 t=0+0
- countdown
- knife: match_knife starting
- knife: round running
- knife: winner decided
- pick (auto) -> golive pending
- match_live
- team names (mp_teamname_1/2)
- round 1 ends
- round 2 ends
- halftime swap after round 2
- round 3 ends
- map end (Game Over)
- postgame (mode=postgame, match loaded)
- idle: match cleared (idle, match=none)
- Live: scrim1m 02slive test failed (exit 1)
- selftest0sselftest: PASS 244/244 [8 pending]
- reset (idle, no match)0s
- dev flag (ru_dev_bots_scrim 1)0s
- scrim warmup (bots only, dev_bots_scrim=1)1m 00stimeout after 60s
- bots (>= 2 per side, no humans)
- countdown (all ready -> 5s)
- scrim created (match=scrim:...)
- knife: match_knife starting
- knife: round running
- knife: winner decided
- pick (auto) -> golive pending
- match_live
- Record3s
Components
Recent runs
- CS2 1.41.8.5 build 25537370Not compatibleManual run · Live serverView run ↗
- CS2 1.41.8.5 build 25537370Not compatibleManual run · Live serverView run ↗
- CS2 1.41.8.5 build 25537370Not compatibleManual run · Live serverView run ↗
- CS2 1.41.8.5 build 25537370Not compatibleManual run · Self-testView run ↗
- CS2 1.41.8.5 build 25537370Static check OKGame data changed · Static checkView run ↗
What gets checked
- Now, on every CS2 update: a static check. The CI downloads the new server binaries and looks up every engine signature, virtual table slot, hook site and memory layout Ready Up relies on. If one moved, you see it here before your servers do.
- Later: a real-server check. A server boots the new build with every plugin loaded and runs Ready Up's self-test and a bot match. Until then, the best result is “Static check OK”.
- Each plugin is its own component: core, skins, match, practice, essentials, midas, whitelist and fleet. Open one to see its checks and anything that failed.
Put the badge in a README
Markdown
[](https://autotournament.gg/compatibility)HTML
<a href="https://autotournament.gg/compatibility"><img alt="Ready Up CS2 compatibility" src="https://img.shields.io/endpoint?url=https://autotournament.gg/api/compat/badge.json"></a>Image URL
https://img.shields.io/endpoint?url=https://autotournament.gg/api/compat/badge.jsonReading the colours
Compatible
Every check passed on this build.
Static check OK, live check pending
Everything Ready Up needs from the engine is still there. Until the real-server check exists, this is the best result a build can get. Plugins that never touch the engine show as pending.
Not compatible
Something Ready Up needs moved or broke. Hold off on updating your servers until a fix is out.
Checking…
A new build is being checked right now. The page updates by itself.
No verdict
The check broke before it reached a result. The next run tries again.
Ready Up is Auto Tournament's CS2 server plugin suite. Ready Up on GitHub ↗ · Ask on Discord